The RPG Series
Illustrations by the inimitable Julie Dillon.
“You all meet at an inn.…”
Pen and paper role-playing games have been a tremendous influence in my life since my formative years. My parents bought me the magenta D&D boxed set back in 1982, along with the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. My lifelong passion for fantasy, science fiction, war games, and mythology was well-channeled through RPGs, and I credit playing D&D with helping me sustain my imagination and sense of wonder through adulthood.
I played with one particular group through the bulk of my late teens and early 20s, and this series — along with the atmosphere tools that Black Phoenix Trading Post has introduced — was inspired, specifically, by the time that we spent campaigning together. Our group was somewhat prop-driven in our gaming: we felt that setting a mood was conducive to our style of gameplay. Little things like changes in lighting, minor sound effects, and music made a world of difference, and we found that utilizing miniatures, model railroad scenery, and other tools in order to physically illustrate strategies and provide visual cues was tremendously useful. How much more immersive would it have been if we’d been able to smell the crypt we were crawling through? Or the stench of steel and blood that permeates a warrior’s cloak? What do the wizard’s spell components smell like? What does winter in the desert smell like? Or spring in a druid’s sanctuary?
Pen and paper role playing games are, to me, dynamic stories that are propelled by the active participation of many individuals. You can’t have a strong storyline without creating characters of some depth. When you create a character, you generally have their personalities, priorities, and history in mind, along with a clear vision of what your character looks and sounds like. But how does she smell? What does the world around her smell like?
In most pen and paper fantasy RPGs, three of the primary attributes that you must choose for your character are race, class, and alignment. Black Phoenix Alchemy Lab’s RPG scent series was designed to emulate the character creation process, and are meant to be layered in order to create a character concept. In short: you layer your class, race, and the two fragrances that compose your alignment to construct your character scent. RPGs in all their myriad forms — CRPGs, MMOs, and old school pen and paper — have brought me immeasurable joy. This is my homage. This series is dedicated to my first DMs — my parents — for laughing off the nutter-perpetuated AD&D Satan Scare of the 80’s. Thanks for taking the time to play with your little girl. I miss you, and I love you.
RPG Series – Adventuring Gear
Brewed with fermented mushrooms, pumpkin rind, honey, and apple rootstock.
In the Imp: First Sniff, that liquid marmite-like smell you get from Irish Stout.
On Me: Peaty, loamy, Apple-sweet, earthy. Very familiar.
On My Son: Smells like Hoggle, without the Tobacco.
Me: (^-^) THAT’S IT!
Increases the chance of successfully picking pockets by 25%.
In the Imp: Violins.
On Me: Yup, Pine Rosin, Rosewood, and Teak, and a touch of wax.
On My Son: Oooh, I need to layer this with Sherlock Holmes for more Violin.
Vial of Holy Water
The gleaming, indescribably clean scent of purified, ritually consecrated holy water.
In the Imp: Pure, refreshing aquatic.
On Me: It’s the purest water fresh from the river. The scent of camping outside the morning after a storm, and that first scoop of ice-cold water.
On My Son: Clean, refreshing, crunching on ice cubes and sipping the melted bits.
**Indulgent scents were acquired from Black Phoenix Alchemy Lab by me or our friends. Reviews are thanks and appreciation.**